Q: Does Exhaustion count Duke Crakmarrow’s Muster ability, or a Ghoul Call made as part of the Muster ability?
A: No. The Muster ability is not part of an activation
Q: Does Seized Weapon deal damage when it is played during the end phase?
A: Yes
Q: If Valreek has Hunter's Nose, how does it work?
A: While Valreek is on the battlefield with this upgrade, each enemy fighter has the Quarry keyword, even if that enemy fighter is out of action. While Valreek is out of action, the upgrade has no effect
Q: If a fighter is pushed with Stench of Victory after the attack is successful, but before the deal damage step, are they still considered a supporting fighter for the purposes of cards like Low Cunning (to boost the damage about to be dealt) or Bravely Done!?
A: Yes
Q: When using Ghoul Call, can the Scatter token be in the furthest empty hex from the Scatter token (e.g. if I place it in an edge hex)? In other words, can I place a Crypt Ghoul in the same hex as the Scatter token?
A: No
Q: When using Ghoul Call, what happens if I cannot place the Crypt Ghoul (because there are no empty hexes in the direction rolled)
A: You cannot place the Crypt Ghoul
Q: When using Ghoul Call, if the game boards are set up diagonally the line drawn from the Scatter token can leave and reenter the battlefield. When this happens, which hex do I place the Crypt Ghoul in?
A: The furthest empty hex in the direction drawn, which can be after the line has left and reentered the battlefield
Q: Can Duke Crakmarrow make the Ghoul Call action (with or without the Muster ability) if there are no friendly Crypt Ghouls out of action?
A: No
Q: How do Inspire conditions that trigger at the start or end of the round work?
A: Fighters that Inspire at the start of the round do so in the first Inspire step of the action phase, which happens before the activation step of the first player’s turn (Elathain’s Soulraid and Morgwaeth’s Blade Coven use this Inspire step). Fighters that Inspire at the end of the action phase do so in the final Inspire step of the action phase, which follows the final power step of the action phase (the Chosen Axes, Skaeth’s Wild Hunt, the Grymwatch and the Crimson Court use this Inspire step)