Starblood Stalkers
Quick facts
Fighters:
6
Wounds:
15
Inspire
15
Mobility:
3.83
Inspire
4.67
Playstyle:
Hold Objective
Faction:
Order
Season:
Direchasm
Attributes:
Popular Nemesis Pairings:
Paths of Prophecy, Daring Delvers
Credit: Warhammer Community
Led by Kixi-Taka, this warband of Seraphon specializes in hit-and-run tactics and cunning ambushes. With the ability to teleport across the battlefield and strike from unexpected angles, they excel at controlling objectives and disrupting enemy forces while remaining elusive and difficult to pin down, making them a challenging opponent to face for those unprepared for their swift and unpredictable nature.
Learn more
Positioning
If you win the initial roll-off, you generally want to elect to start with 3 objectives
Pick a board that allows you to place all three objectives in your territory in either a v-formation or delta (triangle) formation. This will make it easier for you to inspire and score your objectives
The Starbloods have a low wound charateristic and will generally die fast. Set up more defensively to avoid being overrun
You can use the Skittish reaction to push onto objectives and inspire more quickly. Take advantage of this during fighter placement by positioning Huachi, Xepic, and/or Tok in starting hexes that are in front of objectives
Kixi-Taka should be placed in the middle of the board due to the Herald of the Old Ones upgrade, which allows skinks within 3 hexes of him (including himself) to re-roll a defensive dice. Additionally, this should put him in range of multiple objectives to use his special Action on
If there's an enemy objective token within 3 hexes of a starting hex and you're holding the Astromatrix Alignment surge, consider placing Kixi-Taka there to use his Action to flip the token and immediately score glory. Kixi-Taka has one of your better defensive profiles and should be able to soak up an attack or two if needed
Klaq-Trok is your best fighter and it's important he survives until at least round 2. Place him in the middle of the board to protect him from early charges, but where he's in range to punish any enemies that enter your territory to disturb your inspiration condition
General tips
Ideally you want to save Klaq-Trok's first charge until the 3rd or 4th activation of the first round. This gives you the chance to put some upgrades on him first to increase his accuracy and improve the odds of him inspiring through a successful attack. Once inspired, he gains an extra defensive dice and will be much harder to kill
Otapatl's attack action has the unique property of hitting on crits. You can drastically increase the odds of this attack landing by giving him supports. His attack has both Cleave and Ensnare so any successful rolls are almost guaranteed to result in a successful attack
You can use the Lords of Space and Time ploy to teleport onto an objective in enemy territory. Use this at the end of the round to surprise your opponent and score some of your objectives. With a defensive profile of 3 dodge, Otapatl is a great candidate for this teleport. Your opponent will have to make the difficult decision of spending activations attacking a 3 dodge fighter vs ignoring him and you potentially scoring more objectives or immobiling enemy fighters with Otapatl's Dartpipe
Paths of Prophecy Nemesis Pairing
This is a great pairing for the Starbloods due to its complementary nature. It rewards them for holding objects and provides some extra pushes to get onto them
Most importantly though, it comes with some easy to score surges as well as Dual and Hybrid type objectives. This is critical for your ability to score The Great Plan in the end phase for 3 glory
The Deadly Defiance upgrade is a great card on Klaq-Trok because it allows you to continuously push him and potentially get 2-3 attacks off in a single round
Resources