Q: How does Forgotten Nightmares interact with Attack actions with the Scything keyword?
A: When an enemy fighter makes a Scything Attack action while your Forgotten Nightmares card is in effect, determine how many fighters would normally be targeted. Your opponent resolves that many Attack actions for the attacker, one at a time, and each time must discard one power card or allow you to choose the target of that Attack action (this could be the same fighter more than once)
Q: If my opponent plays a card that gives me the option to discard cards to prevent an effect, such as Forgotten Nightmares, Fury of the Storm, Lurelight, or Crushing Pressure, what happens if I cannot discard the required cards?
A: If you cannot discard the required number of cards, you must pick a different option
Q: If two fighters from Elathain’s Soulraid have one or more wound counters, and Spinefin is dealt damage that would take it out of action, do the Wurmspat Inspire?
A: Yes
Q: Can a player pick the first option on Spinefin’s reaction if there are no friendly shoal tokens on the battlefield?
A: Yes
Q: Does Spinefin begin the game out of action if you choose not to set it up?
A: Yes
Q: Can I push a fighter that cannot be driven back when I use Tammael’s Riptide ability?
A: Yes
Q: How do Inspire conditions that trigger at the start or end of the round work?
A: Fighters that Inspire at the start of the round do so in the first Inspire step of the action phase, which happens before the activation step of the first player’s turn (Elathain’s Soulraid and Morgwaeth’s Blade Coven use this Inspire step). Fighters that Inspire at the end of the action phase do so in the final Inspire step of the action phase, which follows the final power step of the action phase (the Chosen Axes, Skaeth’s Wild Hunt, the Grymwatch and the Crimson Court use this Inspire step)